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 *new* combat guide

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<Admin> nessasea
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PostSubject: *new* combat guide   Sun Nov 16, 2008 2:16 am

written by nessasea
this guide going to be in steps
my english is not good becouse i am from holland Razz
but be better.
-------------------------------------------------------------
step 1 lvl 1 to 30
the famous runescape cows
they are easy to kill got much hp
so u can train ur defense ur atk and strenght on it
go kill the cows at the crafting guild
until you reach lvl 30.
[pic coming soon]

step 2 lvl 30 to 40
level 30 (a):
Al-Kharid Warriors are a good place to train now. They can be found in Al-Kharid Castle. Be careful though, they group up when you attack one so always bring some food as there is a bank located next to the castle
ow and get a good equiment to get money later i make money making guide

Level 30 (b):
Another place you could train at Level 30 is at the Dwarf Mines, on dwarves. There are plenty up the top near the trapdoor to go down. There are also some near the anvils. This can be accessed at the dwarf village or in one of the houses in Falador u need a good equipment but not the best on ur level

Level 30 (c):
Another place to train is Dark Wizards. These can be found in the wilderness north of the Dwarf Mines, and near Delrith, south of Varrock. These auto-attack. Bring food as the dark wizards use weakening spells

Level 30 (d):
Level 13 zombies are good to train on. They can be found in Varrock Sewers and Edgeville Dungeon, zombies are pretty weak and are good to use magic on if you can use the spell “crumble undead”

Level 40 (a):
Hill Giants are what you should kill. They are found in the Edgeville Dungeon. You can get a Brass Key which gives you access to a ladder that leads straight to the Hill Giants. These are also great if you are raising your paryer as they drop big bones.

Level 40 (b):
Hobgoblins are where you're heading now. Try and keep to the Level 28 ones. These can be located at the back of the crafting guild and stronger ones are located in Edgeville dungeon and Crandor Island

Level 40 (c):
Ghosts are another good place to train. They can be found in Melzar's Maze, which is located next to the crafting guild, and level 28 Hobgoblins

Level 40 (d):
Level 24 zombies are another option. They can be found in Varrock Sewers. Yet again I remind you about the crumble undead spell if you wish to use magic

Level 50:

Jail guards are a great way to gain experience. They are found near Draynor Village. Once you attack one, they will all attack you, so once again, you can multi-task. And no need to worry about food either - once you die, just walk from Lumbridge back to the Jail Guards (don't have more than 3 items if you are using this method). You can keep training on these until Level 70 and beyond, or you can move on.

Level 60 (a):
If you've still got the key to Melzar's Maze from the Dragon Slayer quest, the skeletons are a great way to train. You can also find Level 45 skeletons in the cave where you find Elvarg.

Level 60 (b):
If you want a change, you could try Deadly Red Spiders. These are found on Crandor, and in Varrock Sewers.

Level 70 (a):
You are starting to get to the point where it is getting very hard to find good monsters to train on. You will do perfectly well if you are still with Jail Guards. My advice is to stick with whatever you have found to be good experience previously.

Level 70 (b):
Lessers are good to train on at around this level. They have quite a low defense, so are quite easy to kill. Occasionally you may be able to snag a Rune Med. You can find them in Crandor

Now you know basically what you should train on in Runescape for free players. Hope this helps.
thath was alot of typing for me
ouch my fingers are hurt but maby u can use ist
i edit soon to lvl 80 but need to think about it
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<Admin> Delles
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PostSubject: Re: *new* combat guide   Sun Nov 16, 2008 2:18 am

Helpful Guide. Good job on the tips and tutorial.
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<Admin> Mesos
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PostSubject: Re: *new* combat guide   Sun Nov 16, 2008 12:10 pm

Funny thing is, I died in the tutorial by the rats. I walked in the cage with my bow and arrow. pale

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<Admin> THE CHAOS
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PostSubject: Re: *new* combat guide   Sun Nov 16, 2008 11:08 pm

lol i think everyone died in that cage, and well before they got rid of the wilderness there was quite a useful glitch for mages before ya leave the island.


at the last place, the mage gives ya some air runes and mind rumes, ya drop them, get more from him, pick them back up, ya have 2x as many as before, then ya drop them again, get more runes from him again, and keep doing that over and over, i had almost 2000 mind runes and air runes when i finally left the island, then a goblin killed me lol.

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PostSubject: Re: *new* combat guide   Mon Nov 17, 2008 12:30 am

suckage, lol...
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*new* combat guide
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